fix style
This commit is contained in:
parent
7d2d2b93ff
commit
e016783036
6 changed files with 307 additions and 245 deletions
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@ -7,63 +7,73 @@ import qs
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import qs.settings
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import qs.settings
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Variants {
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Variants {
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model: Quickshell.screens
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model: Quickshell.screens
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delegate: WlrLayershell {
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delegate: WlrLayershell {
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id: root
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id: root
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required property var modelData
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required property var modelData
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property double moduleHeight: implicitHeight - 12
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property double moduleHeight: implicitHeight - 12
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screen: modelData
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screen: modelData
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anchors {
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anchors {
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top: true
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top: true
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left: true
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left: true
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right: true
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right: true
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}
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}
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implicitHeight: Config.barHeight
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margins {
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color: Qt.rgba(Colors.base00.r, Colors.base00.g, Colors.base00.b, Config.opacity)
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top: Config.floating ? 10 : 0
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layer: WlrLayer.Top
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left: Config.floating ? 10 : 0
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right: Config.floating ? 10 : 0
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}
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color: 'transparent'
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implicitHeight: Config.barHeight
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layer: WlrLayer.Top
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Rectangle {
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radius: Config.floating ? Config.rounding : 0
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color: Qt.rgba(Colors.base00.r, Colors.base00.g, Colors.base00.b, Config.opacity)
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id: container
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anchors.fill: parent
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RowLayout {
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id: leftLayout
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spacing: 5
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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anchors.leftMargin: Config.rounding
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Ws {
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moduleHeight: root.moduleHeight
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barScreen: root.modelData
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}
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ActiveWindow {
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moduleHeight: root.moduleHeight
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}
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}
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RowLayout {
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RowLayout {
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id: leftLayout
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id: centerLayout
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spacing: 5
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anchors.centerIn: parent
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anchors.left: parent.left
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spacing: 5
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anchors.verticalCenter: parent.verticalCenter
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Clock {
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anchors.leftMargin: Config.rounding
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moduleHeight: root.moduleHeight
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Ws {
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}
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moduleHeight: root.moduleHeight
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}
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barScreen: root.modelData
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}
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ActiveWindow {
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moduleHeight: root.moduleHeight
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}
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}
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RowLayout {
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RowLayout {
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id: centerLayout
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id: rightLayout
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anchors.centerIn: parent
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anchors.right: parent.right
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spacing: 5
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anchors.verticalCenter: parent.verticalCenter
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Clock {
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spacing: 5
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moduleHeight: root.moduleHeight
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anchors.rightMargin: Config.rounding
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}
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Mpris {
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moduleHeight: root.moduleHeight
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}
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Bat {
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moduleHeight: root.moduleHeight
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}
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Pw {
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moduleHeight: root.moduleHeight
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}
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Tray {
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moduleHeight: root.moduleHeight
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}
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}
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}
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}
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}
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RowLayout {
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id: rightLayout
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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spacing: 5
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anchors.rightMargin: Config.rounding
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Mpris {
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moduleHeight: root.moduleHeight
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}
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Bat {
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moduleHeight: root.moduleHeight
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}
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Pw {
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moduleHeight: root.moduleHeight
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}
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Tray {
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moduleHeight: root.moduleHeight
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}
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}
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}
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}
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}
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@ -6,192 +6,239 @@ import Quickshell.Wayland
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import qs
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import qs
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import qs.settings
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import qs.settings
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Item {
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/**
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Variants {
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* ScreenCorners - Shape component for rendering screen corners
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*
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* Renders concave corners at the screen edges to create a rounded screen effect.
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* Self-contained Shape component (no shadows).
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*/
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Variants {
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model: Quickshell.screens
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model: Quickshell.screens
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delegate: WlrLayershell {
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delegate: PanelWindow {
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id: tlWin
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required property ShellScreen modelData
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required property var modelData
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screen: modelData
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screen: modelData
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id: root
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visible: Config.rounding > 0
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anchors {
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layer: WlrLayer.Top
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top: true
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anchors {
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bottom: true
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top: true
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left: true
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left: true
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right: true
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}
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// margins.top: Config.barHeight
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implicitWidth: Config.rounding
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implicitHeight: Config.rounding
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color: "transparent"
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Shape {
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anchors.fill: parent
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preferredRendererType: Shape.CurveRenderer
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ShapePath {
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fillColor: Qt.rgba(Colors.base00.r, Colors.base00.g, Colors.base00.b, Config.opacity)
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strokeWidth: -1
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startX: 0
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startY: 0
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PathLine {
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x: tlWin.implicitWidth
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y: 0
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}
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PathArc {
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x: 0
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y: tlWin.implicitHeight
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radiusX: tlWin.implicitWidth
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radiusY: tlWin.implicitHeight
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direction: PathArc.Counterclockwise
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}
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PathLine {
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x: 0
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y: 0
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}
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}
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}
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}
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margins.top: Config.floating ? 0 : Config.barHeight
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}
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mask: Region {
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}
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width: root.implicitWidth
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height: root.implicitHeight
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// Top-right corners
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Variants {
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model: Quickshell.screens
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delegate: WlrLayershell {
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id: trWin
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required property var modelData
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screen: modelData
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visible: Config.rounding > 0
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exclusionMode: ExclusionMode.Ignore
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layer: WlrLayer.Overlay
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anchors {
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top: true
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right: true
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}
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margins.top: Config.barHeight
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implicitWidth: Config.rounding
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implicitHeight: Config.rounding
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color: "transparent"
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Shape {
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anchors.fill: parent
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preferredRendererType: Shape.CurveRenderer
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ShapePath {
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fillColor: Qt.rgba(Colors.base00.r, Colors.base00.g, Colors.base00.b, Config.opacity)
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strokeWidth: -1
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startX: 0
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startY: 0
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PathLine {
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x: trWin.implicitWidth
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y: 0
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}
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PathLine {
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x: trWin.implicitWidth
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y: trWin.implicitHeight
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}
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PathArc {
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x: 0
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y: 0
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radiusX: trWin.implicitWidth
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radiusY: trWin.implicitHeight
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direction: PathArc.Counterclockwise
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}
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PathLine {
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x: 0
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y: 0
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}
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}
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}
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}
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color: 'transparent'
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}
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exclusionMode: ExclusionMode.Ignore
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}
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// Bottom-left corners
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// Wrapper with layer caching to reduce GPU tessellation overhead
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Variants {
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Item {
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model: Quickshell.screens
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id: container
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delegate: WlrLayershell {
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anchors.fill: parent
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id: blWin
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required property var modelData
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screen: modelData
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visible: Config.rounding > 0
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exclusionMode: ExclusionMode.Ignore
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layer: WlrLayer.Overlay
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anchors {
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bottom: true
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left: true
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}
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implicitWidth: Config.rounding
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implicitHeight: Config.rounding
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color: "transparent"
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Shape {
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// Cache the Shape to a texture to prevent continuous re-tessellation
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anchors.fill: parent
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layer.enabled: true
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preferredRendererType: Shape.CurveRenderer
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ShapePath {
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Shape {
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fillColor: Qt.rgba(Colors.base00.r, Colors.base00.g, Colors.base00.b, Config.opacity)
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id: cornersShape
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strokeWidth: -1
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startX: 0
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anchors.fill: parent
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startY: 0
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preferredRendererType: Shape.CurveRenderer
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PathArc {
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asynchronous: true
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x: blWin.implicitWidth
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enabled: false // Disable mouse input
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y: blWin.implicitHeight
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visible: Config.rounding != 0
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radiusX: blWin.implicitWidth
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radiusY: blWin.implicitHeight
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ShapePath {
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direction: PathArc.Counterclockwise
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id: cornersPath
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}
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PathLine {
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// Corner configuration
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x: 0
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readonly property color cornerColor: Config.floating ? "black" : Colors.base00
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y: blWin.implicitHeight
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readonly property real cornerRadius: Config.rounding
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}
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readonly property real cornerSize: Config.rounding
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PathLine {
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x: 0
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// Determine margins based on bar position
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y: 0
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readonly property real topMargin: 0
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}
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readonly property real bottomMargin: 0
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readonly property real leftMargin: 0
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readonly property real rightMargin: 0
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// Screen dimensions
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readonly property real screenWidth: cornersShape.width
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readonly property real screenHeight: cornersShape.height
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// Only show screen corners if enabled and appropriate conditions are met
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readonly property bool shouldShow: Config.rounding != 0
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// ShapePath configuration
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strokeWidth: -1 // No stroke, fill only
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fillColor: shouldShow ? cornerColor : "transparent"
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// ========== PATH DEFINITION ==========
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// Draws 4 separate corner squares at screen edges
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// Each corner square has a concave arc on the inner diagonal
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// ========== TOP-LEFT CORNER ==========
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// Arc is at the bottom-right of this square (inner diagonal)
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// Start at top-left screen corner
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startX: leftMargin
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startY: topMargin
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize
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relativeY: 0
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}
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// Right edge (moving down toward arc)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
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}
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// Concave arc (bottom-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornersPath.cornerRadius
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relativeY: cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornersPath.cornerSize
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}
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// ========== TOP-RIGHT CORNER ==========
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// Arc is at the bottom-left of this square (inner diagonal)
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PathMove {
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x: cornersPath.screenWidth - cornersPath.rightMargin - cornersPath.cornerSize
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y: cornersPath.topMargin
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize
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relativeY: 0
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize
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}
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// Bottom edge (moving left toward arc)
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PathLine {
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relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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relativeY: 0
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}
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// Concave arc (bottom-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornersPath.cornerRadius
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relativeY: -cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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}
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// ========== BOTTOM-LEFT CORNER ==========
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// Arc is at the top-right of this square (inner diagonal)
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PathMove {
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x: cornersPath.leftMargin
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y: cornersPath.screenHeight - cornersPath.bottomMargin - cornersPath.cornerSize
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}
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// Top edge (moving right toward arc)
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PathLine {
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relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
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relativeY: 0
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}
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// Concave arc (top-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornersPath.cornerRadius
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relativeY: cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornersPath.cornerSize
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornersPath.cornerSize
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}
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// ========== BOTTOM-RIGHT CORNER ==========
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// Arc is at the top-left of this square (inner diagonal)
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// Start at bottom-right of square (different from other corners!)
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PathMove {
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x: cornersPath.screenWidth - cornersPath.rightMargin
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y: cornersPath.screenHeight - cornersPath.bottomMargin
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornersPath.cornerSize
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relativeY: 0
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}
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// Left edge (moving up toward arc)
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PathLine {
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relativeX: 0
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relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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}
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// Concave arc (top-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornersPath.cornerRadius
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relativeY: -cornersPath.cornerRadius
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||||||
|
radiusX: cornersPath.cornerRadius
|
||||||
|
radiusY: cornersPath.cornerRadius
|
||||||
|
direction: PathArc.Counterclockwise
|
||||||
|
}
|
||||||
|
|
||||||
|
// Top edge (moving right)
|
||||||
|
PathLine {
|
||||||
|
relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
|
||||||
|
relativeY: 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// Right edge (moving down) - closes back to start
|
||||||
|
PathLine {
|
||||||
|
relativeX: 0
|
||||||
|
relativeY: cornersPath.cornerSize
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Bottom-right corners
|
|
||||||
Variants {
|
|
||||||
model: Quickshell.screens
|
|
||||||
delegate: WlrLayershell {
|
|
||||||
id: brWin
|
|
||||||
required property var modelData
|
|
||||||
screen: modelData
|
|
||||||
visible: Config.rounding > 0
|
|
||||||
exclusionMode: ExclusionMode.Ignore
|
|
||||||
layer: WlrLayer.Overlay
|
|
||||||
anchors {
|
|
||||||
bottom: true
|
|
||||||
right: true
|
|
||||||
}
|
|
||||||
implicitWidth: Config.rounding
|
|
||||||
implicitHeight: Config.rounding
|
|
||||||
color: "transparent"
|
|
||||||
|
|
||||||
Shape {
|
|
||||||
anchors.fill: parent
|
|
||||||
preferredRendererType: Shape.CurveRenderer
|
|
||||||
ShapePath {
|
|
||||||
fillColor: Qt.rgba(Colors.base00.r, Colors.base00.g, Colors.base00.b, Config.opacity)
|
|
||||||
strokeWidth: -1
|
|
||||||
startX: brWin.implicitWidth
|
|
||||||
startY: brWin.implicitHeight
|
|
||||||
PathLine {
|
|
||||||
x: 0
|
|
||||||
y: brWin.implicitHeight
|
|
||||||
}
|
|
||||||
PathArc {
|
|
||||||
x: brWin.implicitWidth
|
|
||||||
y: 0
|
|
||||||
radiusX: brWin.implicitWidth
|
|
||||||
radiusY: brWin.implicitHeight
|
|
||||||
direction: PathArc.Counterclockwise
|
|
||||||
}
|
|
||||||
PathLine {
|
|
||||||
x: brWin.implicitWidth
|
|
||||||
y: brWin.implicitHeight
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -33,6 +33,10 @@ IpcHandler {
|
||||||
Config.opacity = newOpacity;
|
Config.opacity = newOpacity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function floating(toggle: bool) {
|
||||||
|
Config.floating = toggle
|
||||||
|
}
|
||||||
|
|
||||||
function setWall(newWall: string) {
|
function setWall(newWall: string) {
|
||||||
if (newWall.startsWith("/")) {
|
if (newWall.startsWith("/")) {
|
||||||
Config.wallpaper = "file://" + newWall;
|
Config.wallpaper = "file://" + newWall;
|
||||||
|
|
|
||||||
|
|
@ -26,7 +26,7 @@ WlrLayershell {
|
||||||
top: true
|
top: true
|
||||||
right: true
|
right: true
|
||||||
}
|
}
|
||||||
margins.top: Config.barHeight + 8
|
margins.top: Config.barHeight + 8 + (Config.floating ? 10 : 0)
|
||||||
margins.right: 8
|
margins.right: 8
|
||||||
implicitHeight: notiList.contentHeight
|
implicitHeight: notiList.contentHeight
|
||||||
implicitWidth: activeScreen.width / 6
|
implicitWidth: activeScreen.width / 6
|
||||||
|
|
|
||||||
|
|
@ -20,9 +20,10 @@ Singleton {
|
||||||
property alias font: root.font
|
property alias font: root.font
|
||||||
property alias fontSize: root.fontSize
|
property alias fontSize: root.fontSize
|
||||||
property alias barHeight: root.barHeight
|
property alias barHeight: root.barHeight
|
||||||
property alias roudning: root.rounding
|
property alias rounding: root.rounding
|
||||||
property alias wallpaper: root.wallpaper
|
property alias wallpaper: root.wallpaper
|
||||||
property alias opacity: root.opacity
|
property alias opacity: root.opacity
|
||||||
property string primaryMon: root.primaryMon
|
property alias primaryMon: root.primaryMon
|
||||||
|
property alias floating: root.floating
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
10
shell.qml
10
shell.qml
|
|
@ -8,9 +8,9 @@ import qs.modules.notifications
|
||||||
import qs.modules.corners
|
import qs.modules.corners
|
||||||
|
|
||||||
ShellRoot {
|
ShellRoot {
|
||||||
Bar {}
|
ScreenCorners {}
|
||||||
Ipc {}
|
Bar {}
|
||||||
Wallpaper {}
|
Ipc {}
|
||||||
NotiPopup {}
|
Wallpaper {}
|
||||||
ScreenCorners {}
|
NotiPopup {}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue